Thursday, 15 December 2011

Evaluation

Time for the evaluation, I have met my criteria with designing all ten patterns but I have made extra just to show I am capable with making several different patterns. Also I have done various amounts of research on different locations of buildings, scenery and actual textures just to show I have had a collected amount of data for texturing. I have done a few digital photography as well for revision on the textures. I have used mind mapping just for ideas to show I have planned out what might be needed within the range of textures I am able to make.

I have done a few tutorials with my tutors and a few tutorials online, by doing the online tutorials I have managed to expand the amount I can take in on texture designing. Another thing I have done is just messing around with all the different functions on photoshop, by doing this I have shown, just testing out features not used before and adapting to how they are used, which shows I am capable of experimenting and discovering new ways to use photoshop on my own.

Some more research I have done though is the scenery within games. I have used scenery from two different console eras. I have done the Nintendo 64 era and the Nintendo Gamecube Era. By doing this I have been able to compare and see how the textures have developed over the years. The Nintendo 64 Era is still basic while the Gamecube era is more advanced and uses more complex textures.

Finally I do think I could have done more annotations and wording things better but apart from that I am happy with what I have accomplished in this unit.

Thursday, 24 November 2011

Presentation

Photos

I have taken some photos while out with the group in a park (forgot the name) my battery died on my camera so Connor lent me his battery for a bit, I know they are blurry but they will do.





















Textures used in games














Here is my research on gaming textures, I have chose to base it off a Nintendo 64 game and a Gamecube game. The textures are relatively simple in the Nintendo 64 game, which is most of the things I can make XD while the Gamecube is alot more complicated.

Spidergram


Now I have made a few plans on what to use for texturing my 3D city, here are a few examples of what I could come up with.













Urban Statement

I have decided that I am going to do a very simple, on edge of urban life textures. Like streets with grass and sand and ponds. A nice and simple design. I will be doing alot of these designs myself . I may have a tutorial or two online from Youtube. I will try to make all sorts of rock, brick, steel, sand and grass. Some of these will be extremely easy to do such as the steel which can take seconds to do.

Mood Board



















This is my mood board, here you will see my textures, photos online of streets, different buildings, game textures, online textures and 3DS street examples online.




Textures


I have spent some time on these textures, some are from tutorials and others are made myself. Although the molten rock texture was made from a tutorial on youtube. 



































































Research images


I have a few research photo images which I have used to help me throughout my course, here is some of them.





































Thursday, 17 November 2011

Mood board

I have now done a mood board. This is all my textures and some photographs that I have took that has been put into one image, here is my mood board.

Statement

I have decided that I am going to do a very simple, on edge of urban life textures. Like streets with grass and sand and ponds. A nice and simple design. I will be doing alot of these designs myself . I may have a tutorial or two online from Youtube. I will try to make all sorts of rock, brick, steel, sand and grass. Some of these will be extremely easy to do such as the steel which can take seconds to do.

Mind Map

Okay next I have done a mind map of ideas that can be used into being used in any situation. Here is what I have  done for my mind map.

Game Textures

In games, they use alot of textures which can either be very basic or very complicated. I have looked into a Legend of Zelda game for texture ideas. A good idea to spot is Ocarina of Time on the Nintendo 64.


Here, the grass and dirt is nice and simple patches. The walls are a simple rock texture and the trees have a more complex texture than the two I mentioned before, but still able to be done. The clothes of Link (the character in the middle) is a simple green too.










Also I have looked into Metroid Prime. The ground is a simple sandy colour but the rocks in the background are more complex this time. Also the detail on the arm cannon is extremely detailed.

Thursday, 13 October 2011

Ten Texture Designs

Now I am going to put together about ten textures onto this post, some previous and some new, here they are.

In Order:
Light Metal
- First of all I made clouds with the basic black and white theme. Then I added noise with the monochromatic feature. Next I have added a blur effect and finally added shading in both corners.

Rusted Steel
- First I made noise under the monochromatic setting. I then lowered the opacity of the brush and lightly coloured in the rust. Then a new layer with clouds. Finally another new layer but with red clouds.

Old House Bricks
- Add clouds with black and white, then plaster wrap with the settings, Highlight strength 15, detail 6 and smoothness 7. Then crosshatch with the settings, stroke length 16, sharpness 11 and strength 1. Next craquelure with the settings, crack spacing 33, crack depth 7 and crack brightness 3. Finally adjust the hue/saturation.

Steel
- Add noise in monochromatic, Then finally motion blur the image.

Stone
- I picked the colours grey and black, then I added clouds. Click on channel then add a new layer with clouds again. Adjust the contrast, then click on the RGB layer and then click back onto the layer section off channels, finally lighting effects. Adjust the lighting to one way.


Grass
- First of all I filled the whole layer with a green colouring, then add noise and click on the Gaussian option before clicking okay. Next we go to Gaussian blur and set it to 0.9. Next we add wind, make sure it staggers to the right, then rotate the image 90 degrees clockwise. Then add more wind again but this time to the left and rotate 90 degrees anti clock wise. Next I adjusted the level down. Finally crop off the edges that show the black boarder.


Water
- First I chose two water colours, then I added clouds, opened up another layer and did the same again, then one more layer and chrome. Finally I blended the layers together.

Rock
- Clouds with black and white, different clouds, then finally emboss, angle 135, height 3, amount 500%. (I also added a molten version because I can).

Fire
- Clouds, difference clouds x6. Edit > Gradiant map black, red, orange, yellow and white. Then twirl and I added wind to my fire.

Sand
- Add noise, monochromatic, then sand colours, clouds, lower the opacity to 50%. Next add an orange layer and change to method to colour with 40% opacity. Finally add a blue layer with the lighter colour method.













































Thursday, 6 October 2011

More Rust

Now I have made more rust in a different way. First we made noise under the monochromatic option. Next we lowered the opacity of the brush and coloured in the image slightly. Now I opened up a new layer filter > clouds. And finally opened up another layer but this time changed the colour to red then filter > clouds again.

Here are the three stages of what I have done.



Rust

Today I have designed a sheet of rust on Photoshop. I have done this by first making a thin line go down with the marquee tool. Then I did the gradient tool, mirrored with gradient mirror and used the colours white and a dark grey. Then I went to edit > Define Patterns then selected the whole page and went to edit > fill > patterns. Next I opened up a new layer and done filter > clouds, filter crystallize > 10 and filter > crystallize > 5. Then I clicked multiply and lowered the opacity. Finally I opened up another layer and added a rusty orange with a soft brush. Here is my result.



































And this is what corrugated iron looks compared to this.